Trade Wars · Captain's operating doctrine

Capacity before opinion. Evidence before fire.

Trade Wars is a self-custodied command system. It calculates, organizes, and displays campaigns. It never turns a local plan into transaction authority.

Open Founding Fleet Launch Enter the War Room Watch the Trinity Universe

Fleet roles

Aircraft CarrierProtected neutral principal and verified realized-yield logistics.
Strategic SubmarineLiquid reserve held outside yield and campaigns until the captain assigns it.
BattleshipHighly liquid core-symbol campaigns.
FrigateBounded tactical campaigns.
ScoutRank 101–1,000 reconnaissance behind strict volume and liquidity gates.
Repair ShipVerified realized workout-credit allocation.
The PitQuarantine, reconciliation, and evidence review.

Manual fleet Check-In and PWA restart

  1. Install or open Trinity on the secure trade origin. The fleet roster merges public addresses saved in Check-In and local War Room vessels on that device.
  2. Use Open to view one remembered wallet. Public address and public-chain reads do not create signing authority.
  3. Use Check In on one vessel, or Check In Next Wallet to work through the fleet. Switch the wallet provider to the address shown before approving the readable, device-bound Check-In message.
  4. If the provider returns a different account, Trinity stops that step. It never substitutes one fleet wallet for another.
  5. After the PWA or browser closes, the device may restore the public fleet roster and unexpired, revocable Check-In sessions. It does not restore a private key, provider connection, background monitor, or transaction approval.
  6. A wallet can remain remembered without being checked in. Reconnect the exact wallet whenever its Check-In session expires or a transaction needs review.

Verifying every fleet wallet is optional. A captain may keep the whole public roster on one device, verify selected wallets, or use one wallet at a time. Nothing scans or trades until the captain acts.

Captain's launch sequence

  1. Open the War Room and connect a compatible self-custodied Solana wallet. Connection reveals only the public address; it does not move capital.
  2. Register that public address as one vessel on the current device.
  3. Create a campaign using the exact token mint, verified entry anchor, current observed price, verified wallet value, and maximum commitment.
  4. Keep maximum campaign commitment at or below 10% of verified wallet value.
  5. For a Scout, supply rank 101–1,000, at least $1,000,000 of 24-hour volume, and four positive hourly volume observations.
  6. Activate the campaign. Hold Fire and Pit states block local PIT review.
  7. Wait for the next sequential 2%–4%–8%–2%–4%–8%–10% trigger and at least one hour after the prior confirmed fill.
  8. Open PIT only when local gates clear. A fresh backend card must independently match live wallet, market, capacity, route, and accounting evidence.
  9. Review the exact transaction in the connected wallet. Reject it if the mint, amount, program, accounts, or economic bounds differ.
  10. After confirmation, wait for reconciliation. Never treat a submission, deposit, transfer, projected yield, or local campaign entry as realized profit.

Ladder and exit doctrine

The eight-order campaign uses increasing order weights across a sequential 2%–4%–8% cycle and a final 10% step. Ten percent of the campaign ceiling remains reserved for friction. The displayed exit target is the higher of one-third recovery from the lowest filled level or a 10% profit over weighted basket basis.

This is a finite, capital-bounded ladder—not a promise of infinite capital, accuracy, or recovery. No asset is guaranteed to survive, retain liquidity, or avoid absolute loss.

Fail-closed rules

Trading can lose all deployed capital. Trade Wars is operational discipline and transaction control, not a guarantee of results.