Master index · systems, mechanics, rules, lore, contracts, constructs
The Trinity Universe Manifest.
Every anchor, every loop, and every refusal, in one index. The flight game is the part a wallet can enter today.
Document master indexAnchors not deployedPlayableTrinity Wars
Index, not a live protocol. This page does not deploy a program, mint a token, open a vault, or move funds. The modules named trinity_core, trinity_players, trinity_planets, trinity_rescue, trinity_battles, trinity_artifacts, and trinity_dao are the design. They are not callable accounts. Chat never holds a key. A button that moves money asks the wallet. The engine paper is Layer Zero. The closed math is the cosmic laws. The game is Fly. Every door is on the choice map.
Section 0 · Root principles
Meta-law of the universe
The universe is specified to be on-chain, deterministic, and trust-minimized. Every money move is a transaction. No invisible authority spends a wallet.
After deployment, no admin key moves funds. Governance levers, if they ever exist, are the only controls, and they are not live.
Assets are specified as SPL tokens, NFTs, or PDA accounts. Randomness is commit-reveal or deterministic. There is no hidden roll.
No pay-to-win. A purchase does not buy a stronger ship.
Thermodynamics: the universe cannot delete debt, spawn capital, or bypass conservation of risk.
TTT may have mint potential in the design. Emission is zero without participation. Growth is proved, not bought.
Start from zero. The universe expands when players prove contribution. There is no shortcut.
Already binding on this site
Sign-in is a message and does not spend SOL. Starter fuel is synthetic, lasts about two minutes, and is not granted again. The first faction is free. Leaving Long, Short, or Neutral burns 1 TTT the wallet signs. Fuel, a later hull, and a hyperdrive jump are burns the wallet signs. The candlestick faucet is the only TTT mint this site can claim, and only after a win. The 1 USDC origin swap, the reward vault, the cargo-cap on a wallet balance, rescue vaults, artifact mints, and the DAO are not deployed. This page does not take USDC.
Anchor 1 · trinity_core
Core game state
The root coordination layer: one shared state, one reward vault, one metadata pointer, one season clock.
Identity
GameState PDA. Global authority, specified as a DAO. TTT mint. Reward vault. Versioning and reserved bytes.
Global controls
Set the reward rate. Set the minimum burn threshold. Pause and unpause. Transfer authority. Set the metadata URI. None of these controls exist on this site.
Global stats
Total players, total volume, total burned TTT, a global Trinity score, complete users, and epoch rotation.
There is no GameState PDA and no reward vault. The flight book is the local record of ships, factions, and worlds. It cannot pay a vault, pause the universe, or transfer authority. The draft source is trinity_core. Its program id is a placeholder. It is not deployed, and it is not pointed at the live TTT mint. The authority in that draft can still pay the vault.
Anchor 2 · trinity_players
Players
Accounts
PlayerState holds per-player stats, ship capacity, ship tier, ship lock, profile URI, snapshot URI, sessions played and won, volume, and PnL.
Lifecycle
Register. Update volume. Update PnL. Burn tokens. Earn tokens. Update the Trinity score. Lock or unlock the ship. Upgrade the ship tier. Expand cargo capacity. Set profile metadata. Earn achievements that point at artifacts.
Cargo hull law
A player must ingest the ship to hold more TTT. Capacity is the wallet’s maximum balance. The ship defines inventory slots for battles and expeditions, and the maximum stake. A player cannot exceed the ship.
Geometry and social
The Trinity score is weighted volume, weighted PnL, weighted burns, and weighted epoch success. A player can become a complete user. Coil completion is tracked. Snapshot URIs, profile pages, teams, and guilds are later expansions.
On this site
Sign-in writes a flight book: faction, hull, starter fuel, minerals, and fittings. The yard spends minerals. A later hull burns 1 TTT. Wallet TTT is not capped by the ship. There is no Trinity score account, no profile NFT, and no guild. The draft source is trinity_players. It is not deployed. Ship capacity in that file is stored and not enforced, and the player account cannot yet read a core game state owned by the other program.
Anchor 3 · trinity_planets
Planets
Accounts
PlanetState. Mints for the long, short, and neutral legs. Drawdown. Risk ratio. Port open. Black box. Cumulative PnL. Profitable epochs. Metadata URI.
Mechanics
Every player can own a planet. The planet runs a geometric book: long, short, and neutral legs in allowed tokens. A planet becomes trapped when the neutral floor breaks, drawdown hits the max, add-downs run out, or the risk ratio exceeds the allowed band.
Lifecycle
Create a planet. Update geometry. Update performance. Open or close the port. Enter or leave black box. Trust is earned. Public help is allowed only while the port is open.
Black box and recovery
Black box hides the strategy. No public assistance and no rescue. The planet has to prove profit on the League of Planets. Recovery opens the port, accepts stair-ship liquidity, earns TTT for allowing rescues, and returns to normal when the geometry heals.
On this site
The flight map has worlds with an owner faction, a fort, and a weight. Open space stays peaceful. A fight starts only when a player attacks or defends, and that shooter moves control and cuts the fort. Players do not mint a planet. There is no port, no black box, and no geometric trading account on the world.
Anchor 4 · trinity_rescue
Rescue missions
Help a trapped planet. Provide neutral liquidity. Earn TTT. Take the neutral deposit back at settlement. Consistent helpers become Stair Captains.
Accounts and mechanics
RescueMission PDA and rescue_vault PDA. The helper deposits a neutral asset. The deposit stays locked until settlement. A DAO or authority settles. Success returns the full deposit plus a TTT reward. Failure still returns the deposit. The helper does not lose the principal. A token-quality registry checks market cap, daily volume, holder concentration, and a safe-asset rating before a deposit is allowed.
Planet requirements
The planet must be trapped, the port must be open, and the neutral token must be on the allowed list.
On this site
Rescue missions are not built. There is no rescue vault, no settlement authority, and no token-quality registry. Nothing on this page locks a deposit.
Anchor 5 · trinity_battles
Battles and escrows
On-chain PvP for TTT. One against one. Turn-based. The fight can be computed off-chain. The chain verifies the result.
Structure
The creator stakes TTT. The challenger stakes the same amount. The pot sits in a PDA. Both players propose a winner. If they match, the pot pays. If they do not, the pot stays stalled until a later resolution. No one can pull the pot. A loss cannot exceed the stake.
Turns
A player signs a move. State updates off-chain. Only the final winner is signed. No on-chain randomness. The fight stays cheap and does not invite a gas war. The same shape can grow into tournaments.
Groups
Multi-ship and multi-planet pots can split by performance. The module is meant to extend.
On this site
The campaign is practice against house bots. A world assault is a shooter, and the shots move that world’s control. The candlestick queue is how a dry tank wins TTT from the existing faucet, then burns 1 to fly. A SOL stake exists only when both seats sign the same amount. A matched TTT pot with two winner signatures is not deployed.
Anchor 6 · trinity_artifacts
Artifacts and achievements
Reward what a player did. Meaning is minted because it was earned, not because it was bought.
Types
Achievements, badges, milestones, and legends. Image and video URIs are specified for Shadow Drive. An artifact is bound to the player. It does not transfer unless a specific rule allows it. A ship can consume one to raise capacity.
Examples named in the index
First to register — Genesis Flame
First rescue — Stair Captain
First planet profit — Spark of Trinity
One hundred sessions — Centurion Node
Survive a 90% drawdown — Iron Will
A full-cycle win streak — Phoenix Mark
A cross-universe pilgrimage — Voyager
A Bitcoin Pizza Day moment — Pizza of Value
Rare artifacts summon battle modes. Legendary artifacts open wormholes. Artifacts can unlock a module, upgrade a ship, reduce a burn, raise capacity, boost the Trinity score, or act as a key to another galaxy.
On this site
No achievement NFT is minted here. Fleet hulls that already sit in a wallet are the ship in the sky. They are not these artifacts, and this page does not sell one.
Anchor 7 · trinity_dao
Governance, Pandora, and dust
DAO
An elected reviewer set rotates by epoch. The DAO is the specified authority on game state. Global parameter changes go through it: reviewers, expansions, reward rate, burn threshold, pause, artifact classes, and the token whitelist.
Pandora objects
Books, wormholes, strategies, custom arenas, mini-games, lore, trading simulations, and protocol experiments. Anyone can submit. Reviewers approve or reject. A rejection can lock a penalty. Three strikes collapse the object. Collapse makes dust. Dust joins the global Dust Pool.
Dust and wormholes
Dust is a failed idea. Certain legendary ships can redeem it. Dust can rain onto a galaxy, be collected on an expedition, and craft rare objects. A wormhole is an isolated rule-set. Entering it subjects the player to those laws. It cannot steal or delete assets. A test transaction is required first. An unsafe wormhole locks. Three unsafe marks collapse it, and the content returns as dust.
Constitution
The newer governing text is the DAO Constitution, Foundational Draft v0.1. It names ship owners, token holders, and tenure, and it keeps ship ownership, wallets, and post-Genesis TrinityCore outside any vote. That page is the draft. It is not ratified. The programs saved beside it do not run, and the console is a picture with sample numbers.
On this site
There is no reviewer set, no live vote, no dust pool, and no wormhole. The Pandora note above and the constitution are both designs. Submitting an idea on this page does nothing on-chain.
Cross-anchor · Gameplay
Core loops
Grow a planet. Run the book. Stay out of the trap.
Upgrade the ship. Capacity is the power, once that law is live.
Earn TTT from volume, PnL, burn milestones, rescues, planet missions, and battles. Today the earning path that exists is a candlestick win, then a signed burn to fly.
Help. Rescue is the design. It is not a button yet.
Fight. Campaign, world assault, and the candlestick queue are the live fights.
Explore wormholes, submit Pandora objects, collect artifacts, and craft with dust. Those loops are named here and are not playable.
A session that is playable now: sign in, accept the starter ship, choose Long, Short, or Neutral, then fight, upgrade with minerals, read the map, read the faction, or read the weather. The map's wedges follow Solana's public price. The TTT pool is not deployed, so that pool is not the price. The next Solana print is not chosen by the game.
Decentralized TTT issuance, reward-vault payouts, ship cargo, planet long-short-neutral balance, rescue liquidity, on-chain tournaments, artifact crafting, dust, wormhole fees, and DAO-bonded review fees. Issuance that is live is the candlestick faucet claim. The rest of this list is design.
Expansion
New planets, galaxies, artifacts, wormholes, and battle modes. Council events. Epoch resets. Lore through metadata. The solar map already has its worlds. New galaxies are not opened by this page.
Machinery
PDA accounts, deterministic IDLs, safe math, permissionless registration, off-chain computation, on-chain agreement on results, oracle-ready hooks, and Shadow Drive metadata. The cosmic laws still refuse an outside price for the TTT pool. That pool is not deployed. The live map reads Solana's own price into the wedges. Those wedges are not the pool, and they are not a payment.
Safety
Mint potential without an unearned emission. No deletion of debt. No forced loss beyond a stake the wallet signed. No admin withdrawal. No hidden randomness. No fake volume. A token-quality registry before rescue deposits. Wormholes that cannot recurse into theft. Rescue that returns principal. Governance that cannot rug. Capital is conserved.
What this index is
The whole design, in one place
Every core mechanic, every anchor, every rule, and every system named above is part of this manifest. The playable slice is smaller, and it is labeled in each anchor. Enter on the starter ship. Read the engine in Layer Zero. Walk the citadel when you want the tower, the coil, and the wormhole as a picture. That page does not connect a wallet.
The capital theory is The Trinity Investor, a book. It does not allocate a wallet on this site. Revision 1, three-page chapters toward a publishable book, is The Trinity Strategy. The rebalance page only scores numbers someone types. It does not send an order. The draft program is trinity_game. Its testnet address is reserved and it is not deployed. This site does not send transactions to it. The program that is live is the wars escrow, and it is a different program. trinity_core and trinity_players are a later split of the root state and the pilot. Their ids are placeholders. They are not deployed. The DAO constitution and the trinity_dao source are a separate draft. Their ids are placeholders too.